22 lines
		
	
	
		
			485 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			485 B
		
	
	
	
		
			C++
		
	
	
	
#ifndef FBO_H_
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#define FBO_H_
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#include <GLFW/glfw3.h>
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struct Framebuffer {
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    GLuint id = 0;
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    GLuint albedoTexture = 0;
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    GLuint positionTexture = 0;
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    GLuint normalTexture = 0;
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    GLuint depthTexture = 0;
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};
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namespace FBO {
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    Framebuffer GenerateFramebuffer(int width, int height);
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    void UpdateFrameBuffer(Framebuffer& fbo, int width, int height);
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    void Bind(const Framebuffer& fbo);
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    void Unbind();
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    void Cleanup(const Framebuffer& fbo);
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}
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#endif // FBO_H_
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