Jack
1e7656e3ad
Update relavent files to glsl version 4.5
2024-08-25 19:26:12 -04:00
Jack
0b3c7b0f74
Add TIFF import
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Completed LoadTexture() to allow for TIFF files and loaded the color texture to the shaders. Some minor changes to the fragment shaders, but nothing major.
2024-08-25 16:31:01 -04:00
Jack Christensen
3c37e349dd
Fix typo
2024-08-19 11:06:50 -04:00
Jack Christensen
9acc0a8be9
Test if shader bug trips CI/CD
2024-08-19 11:05:31 -04:00
Jack Christensen
dcc610b245
Begin work on Disney BRDF (Diffuse, Specular, Ambient)
2024-08-18 22:25:11 -04:00
Jack Christensen
9408344349
Add normal to deferred shading setup
2024-08-17 19:40:42 -04:00
Jack Christensen
2f4de89791
Add position output for deferred rendering
2024-08-17 19:08:11 -04:00
Jack Christensen
250c108e97
Implement HDR and gamma correction in post shader pass
2024-08-14 16:40:51 -04:00
Jack Christensen
7060c08217
Refactor, setup FBO, and render into ImGui window
2024-08-14 02:16:53 -04:00