terravisor/shaders
Jack b3aac984a7 Correctly calculate normals with dynamic tessellation 2024-08-28 23:07:40 -04:00
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fragment.glsl Refactor uniforms 2024-08-25 22:49:45 -04:00
quad_fragment.glsl Update relavent files to glsl version 4.5 2024-08-25 19:26:12 -04:00
quad_vertex.glsl Update relavent files to glsl version 4.5 2024-08-25 19:26:12 -04:00
tessellation_ctrl.glsl Correctly calculate normals with dynamic tessellation 2024-08-28 23:07:40 -04:00
tessellation_eval.glsl Correctly calculate normals with dynamic tessellation 2024-08-28 23:07:40 -04:00
vertex.glsl Bind attribute location 2024-08-25 22:16:14 -04:00