Realized that attribute locations were not bound for the geometry pass. Fixed that and renamed variables to be camelCase |
||
|---|---|---|
| .. | ||
| fragment.glsl | ||
| quad_fragment.glsl | ||
| quad_vertex.glsl | ||
| tessellation_ctrl.glsl | ||
| tessellation_eval.glsl | ||
| vertex.glsl | ||
Realized that attribute locations were not bound for the geometry pass. Fixed that and renamed variables to be camelCase |
||
|---|---|---|
| .. | ||
| fragment.glsl | ||
| quad_fragment.glsl | ||
| quad_vertex.glsl | ||
| tessellation_ctrl.glsl | ||
| tessellation_eval.glsl | ||
| vertex.glsl | ||