Realized that attribute locations were not bound for the geometry pass. Fixed that and renamed variables to be camelCase |
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.. | ||
fragment.glsl | ||
quad_fragment.glsl | ||
quad_vertex.glsl | ||
tessellation_ctrl.glsl | ||
tessellation_eval.glsl | ||
vertex.glsl |
Realized that attribute locations were not bound for the geometry pass. Fixed that and renamed variables to be camelCase |
||
---|---|---|
.. | ||
fragment.glsl | ||
quad_fragment.glsl | ||
quad_vertex.glsl | ||
tessellation_ctrl.glsl | ||
tessellation_eval.glsl | ||
vertex.glsl |