terravisor/shaders
Jack f638a2f1f8 Bind attribute location
Realized that attribute locations were not bound for the geometry pass. Fixed that and renamed variables to be camelCase
2024-08-25 22:16:14 -04:00
..
fragment.glsl Add TIFF import 2024-08-25 16:31:01 -04:00
quad_fragment.glsl Update relavent files to glsl version 4.5 2024-08-25 19:26:12 -04:00
quad_vertex.glsl Update relavent files to glsl version 4.5 2024-08-25 19:26:12 -04:00
tessellation_ctrl.glsl Calculate smooth normals in TES 2024-08-17 19:10:15 -04:00
tessellation_eval.glsl Begin work on Disney BRDF (Diffuse, Specular, Ambient) 2024-08-18 22:25:11 -04:00
vertex.glsl Bind attribute location 2024-08-25 22:16:14 -04:00